
It essential gives you a +1 movement advantage where you normally wouldn't with just 1-4 troops. What's desirable about a 6 hireling formation is you can take advantage of the map placement the #5 and #6 spots give you. while enlisting the max amount creates this one: For instance, 3 hirelings creates the following formation: Here, you would simply move a stronger Commander in front of them to effectively stop that enemy from attacking that round.ĭepending on how many mercenaries are hired (up to 6, max), a Commander's troop formation changes slightly on the battlefield. Meaning, if you and your troop's stats are around equal to or greater than an approaching enemy, that enemy will simply surround your units and end their turn! This is advantageous in situations where, say, an enemy flier is heading towards a group of A.I. I take advantage of this quite often throughout the run.Ĭompared to the prequel Warsong, enemy A.I. The exploit here is, even if you're on the other side of the battle map, you can buff a single out-of-range soldier and still benefit the rest of a Commander's troops while away on the front line. Once cast, every troop under a Commander's control receives the effects of the spell-provided each troop is within the Commander's area-of-effect radius. Stat buff spells work by targeting either a Commander or one of his/her hirelings. So you can imagine the fun to be had using Speed Boots on a Horseman! Knight classes cannot legitimately equip this item, due to already having a sizable movement range advantage. A great example you'll see in the game early on is the use of the Speed Boots accessory (+2 Movement Range). Basically, any equipment you had on a Commander before promotion will remain on him/her until it is manually swapped off. You can work around this to an extent due to how Langrisser 2 handles its class changes (Commanders promote up at level 10). Heavy Plate Armor, for example, is limited to Fighter and Knight classes, while certain accessories (e.g. Tricks Used While I didn't discover any glitches, I did take advantage of a couple of exploits in this game.Įdit: I did actually use a small bug, which I'll list here at the top:Īs in most RPGs, different equipment is restricted to different classes. Even while working on other TASes, I always had this one in the back of mind and hoped to eventually finish it! It is my pleasure to submit this run to tasvideos, as I've - by far - put the most time and effort into making it. Off and on, I've been working on this one for the past year.
